Instead, you get the big picture You'll understand how all the pieces of the puzzle fit together - taught by one of the most respected industry professionals. This is not a step by step series showing you all the tools used and every brush and key-stroke. ![]() While most tutorial series focus on creating one specific character, this focuses on something far more important: Making the next 100. Techniques which have been developed over years of trial and error are now available to everyone. Throughout the series, Gavin will give you extremely valuable industry insights, giving you a glimpse at what it's like to work as a character artist on AAA games. Substance Painter is a 3D painting software allowing you to texture, render and share your work. DDO allows for painting directly on your mesh, straight in Photoshop. Various tools covered in this tutorial that will help you on your journey in the world of character creation for gamesĪ powerful and fast solution for all your baking needs, including Normal, Curvature and Ambient Occlusion maps.Ī full-featured, real-time rendering toolkit and lookdev suite bundled in a tidy package.Ī fluid 3D painter made for PBR. Without knowing these tools, you will fall behind in the current market. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful They are absolutely essential. You'll get a proper look at what the strengths of both Substance and DDO are. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. One of the vital parts of making game characters is baking. PBR is an essential part of character creation your work will look fantastic in any light scenario and there is no more guess-work. The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. Exercise files for After Effects CS4 through CC are included with the course.Īrranging and transforming layers interactively and numericallyĬreating variations and rendering the final movie Her measured pace helps even those completely new to After Effects understand the program so that they can use it effectively on their own projects. Additional movies explain further details about how After Effects works under the hood. Trish demonstrates how she makes creative decisions and saves time through the use of keyboard shortcuts and smart working practices. However, this is no paint-by-numbers exercise. Trish Meyer leads beginners through a gentle introduction to Adobe After Effects: from creating a new project and importing sources, through arranging and animating layers, applying effects, and creating variations, to rendering the final movie. Hand-drawing motion paths to simplify complex movements Mastering the Graph Editor for the ultimate control over keyframesĪnimating parameters including motion paths Understanding how keyframes work under the hoodĬontrolling the anchor point to create more predictable animations Exercise files for After Effects CS4 through CC are included with the course.Īfter Effects Apprentice is created by Trish and Chris Meyer and designed to be used on their own and as a companion to their book After Effects Apprentice. Chris' friendly running commentary lets you in on his mental process as he works on an animation. Even though this course is designed for beginners, even veterans should learn tricks that many experienced users are unaware of. Additional movies show how to reverse-engineer existing animations, create variations on a theme, and master other parts of the program. Chris shows how to refine animations to create elegant, coordinated movements with the minimum number of keyframes-as well as slam-downs, whip pans, and other attention-getters. But as I see there's no such problem when I make a long delay (about 5-10 seconds) between two additions or removals.In this course, Chris Meyer helps beginning After Effects artists take their animations to the next level. I also checked that the same problem happens when I add/remove nodes by Playground Spline component in Editor. ![]() =ĭebug.Log("Removed, size is " + spline.NodeCount) The code is simple: // =Įlse if (Input.GetKeyDown(Ke圜ode.DownArrow)) When I try do this through script - nodes add and remove but particles stop to move after 1-2 (rarely more) iterations. ![]() I need to add and remove node interactively. I use Particle Playground 3.0.3 in Unit圓d 5.4.1f1 on Windows 10 to make spline of particles.
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