No mention of whether you unlock them progressively or all at once, but its very likely you'll unlock more as you perform more autopsies. Hyper Reactive Pupils (Eyes): Gain a 10% increase in accuracy if you last shot missed.Ĭhameleon Skin (Skin): Unit can camouflage if in high cover and not detected. No word on how quickly it regens or how limited it is. Muscle Fibre (Legs): Allows you to climb walls without a grappling hook.Īdaptive Bone Marrow (Legs): Gives your soldiers limited health regen. Neural Feedback (Brain): Deals damage to enemies attempting a psi attack, but does not grant immunity to them. Provides immunity to panic, and mind control will simply stun the unit for a turn instead of taking control of them. Neural Dampening (Brain): Increases your will while defending against PSI attacks. You can enhance the brain, eyes, chest, legs, and skin of your soldiers, with two available options for each. Based on the REV3 video, it looks like you'll need to spend meld in order to get them. The developers are hoping this will force people to take greater risks on missions and abandon their old conservative tactics.Īutopsies will unlock genetic modifications, which give new abilities to soldiers on top of their existing class-specific ones. However, the sources of meld will self-destruct after a set number of turns after the mission begins, damaging any nearby units. Meld is a new resource being added in, which will open up new technologies and engineering projects that, "invade your soldiers very being." Meld can be found in (presumably) random locations on abduction and UFO missions. If I find anything, I'll add it.ĮDIT: Decided to try it for myself. I'd try to do this myself, but I wouldnt even know where to start looking. I think it would definitely be helpful to get everything into a single thread. Seems like every thread im going into about Enemy Within, I'm learning something new about it.
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